Science
|
7th, 8th, 9th, 10th
Turn-by-turn natural selection game
Let students test their knowledge of variation, competition, and reproduction in a turn-by-turn game.
Teaching goals
Learning relevant vocabulary is key to grasping new science concepts, but it can be challenging to engage students.
With Flint, teachers can take relatively mundane content (e.g. a vocab list from Quizlet and/or an educational YouTube video) and turn it into an educational game powered by AI.
First, we can provide Flint with a learning objective as well as materials to pull from:
Learning objective:
Students should understand the role of variation, competition, and reproduction in natural selection. They should be able to apply the concepts to different selection scenarios through interactive case studies.
YouTube | Bozeman Science: Examples of Natural Selection
Extra customization
Flint then suggests three different methods for teaching this content, which the teacher can choose from.
From here, the teacher can use the “revise” feature to turn this activity into a turn-by-turn game to further improve student engagement.
Student experience
In their interactions with the AI, students get taken through a turn-by-turn game where they have to apply vocabulary and concepts related to natural selection in order to progress.
Once the student has completed the game, they receive a summary of their strengths and areas of improvement. Additionally, the AI will suggest a follow-up learning objective, based on how the student did. By clicking “Create follow-up tutor”, students can continue learning about the topic.
Extra customization
Flint then suggests three different methods for teaching this content, which the teacher can choose from.
From here, the teacher can use the “revise” feature to turn this activity into a turn-by-turn game to further improve student engagement.
Science
|
7th, 8th, 9th, 10th
Turn-by-turn natural selection game
Teaching goals
Learning relevant vocabulary is key to grasping new science concepts, but it can be challenging to engage students.
With Flint, teachers can take relatively mundane content (e.g. a vocab list from Quizlet and/or an educational YouTube video) and turn it into an educational game powered by AI.
First, we can provide Flint with a learning objective as well as materials to pull from:
Learning objective:
Students should understand the role of variation, competition, and reproduction in natural selection. They should be able to apply the concepts to different selection scenarios through interactive case studies.
YouTube | Bozeman Science: Examples of Natural Selection
Extra customization
Flint then suggests three different methods for teaching this content, which the teacher can choose from.
From here, the teacher can use the “revise” feature to turn this activity into a turn-by-turn game to further improve student engagement.
Student experience
In their interactions with the AI, students get taken through a turn-by-turn game where they have to apply vocabulary and concepts related to natural selection in order to progress.
Once the student has completed the game, they receive a summary of their strengths and areas of improvement. Additionally, the AI will suggest a follow-up learning objective, based on how the student did. By clicking “Create follow-up tutor”, students can continue learning about the topic.
Other Science teacher testimonials:
"Flint allowed students to ask questions about molecules they did not understand or pathways that were unfamiliar. Students were engaged as they had a personal tutor that would guide them through complex material at their pace and level of understanding. What had once been a frustrating experience became student-driven content formation."
Cheryl Cossel
Biology and Pharmaceuticals teacher at Episcopal
Other use cases
See all use cases ->
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4th, 5th, 6th
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Let students play a text and image version of the Oregon Trail card game, where the AI will generate events based on the official rules.
Computer Science
9th, 10th, 11th
O(n) review session with real life examples
Have AI conduct a review session with students by providing practical engineering problems where the O(n) time complexity has to be determined.
English Language Arts
9th, 10th
Therapy session with AI Winston from 1984
Let students talk to AI Winston about living under a totalitarian regime and his views on freedom and individuality.
Social Studies
4th, 5th, 6th
AI Oregon Trail game
Let students play a text and image version of the Oregon Trail card game, where the AI will generate events based on the official rules.
Computer Science
9th, 10th, 11th
O(n) review session with real life examples
Have AI conduct a review session with students by providing practical engineering problems where the O(n) time complexity has to be determined.
See all use cases ->
Spark AI-powered learning at your school.
Sign up to start using Flint, free for up to 80 users.
Watch the video
Spark AI-powered learning at your school.
Sign up to start using Flint, free for up to 80 users.
Watch the video
Spark AI-powered learning at your school.
Sign up to start using Flint, free for up to 80 users.
Watch the video