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Space Race

A free typing game for kids, with free classes for teachers. Students join with a class code and race a space passage at their reading level, and you see every student's speed, accuracy and the keys they miss.

  • Free
  • Typing game
  • Grades 3–12
  • Classes and join codes
  • Teacher dashboard
  • No ads
A race around Earth at 54 WPM: the student's orange rocket, labelled You, streaks ahead with a long flame as the stars stretch into lines, Saucer and Sparky are tagged at the left edge behind it, Halfway around Earth is marked below, and the passage about orbits fills three lines at the bottom.

A typing game kids love, with a class view teachers can use

Teachers asked for an ad free way to practice typing that they could actually track. Set up a class in about 30 seconds, put the join code on the board, and students race short passages about space at their grade's reading level. Every race starts with both hands on the home row: students tap F, J and Space together to launch. You see the whole class on one dashboard: who practiced, how fast each student types, how accurate they are and which keys they miss.

How Space Race works in class

  1. Set up a class: Period 3, Grade 5 and a pasted list of students on the left, with the roster cleaned to first names and last initials on the right, and a note on what Space Race stores.

    Set up your class

    Click I'm a teacher, name the class, pick the grade and paste your roster, one name per line. Space Race keeps first names and last initials only, and gives the class a join code.

  2. Get students to the class: a join card with Period 3, the code and a QR code, beside buttons to copy the join link, download the join card or the QR code, copy a message and show the code on the projector.

    Share the join code

    Show the code on the projector, or share it as a link, a QR code or a join card picture sized for Google Slides, Google Docs or Canva.

  3. Tap your name: Period 3's students as buttons, each with a rocket, and Not on the list? Ask your teacher. below.

    Students join and race

    Students go to flintk12.com/spacerace, tap I'm a student, type the code and tap their name. Their progress follows them to any computer, so shared Chromebook carts work.

  4. The Period 3 dashboard: class average 23 wpm, 23 of 26 practiced this week, 92% accuracy and trouble keys Y, Q and X across the top, docked ships for each student with their speed and trend, and Needs a hand and Most improved lists on the right.

    Watch the class dashboard

    Every student docks as a ship with their average speed, best, accuracy, minutes this week and a six week trend. Needs a hand and Most improved lists show who to check on first.

What's in Space Race

A dashboard built for class

Click any ship to see that student's missed keys on a keyboard, their last 10 races and a plain tip, like slowing down when accuracy drops. The tips are simple rules, with no AI. Switch to a sortable list when you want the numbers side by side.

A student's panel beside the docked ships: Ava K. at 18 wpm and 78% accuracy, the E, R and T keys highlighted on a keyboard, a tip about slowing down on the top row, and her last 10 races.

A race that feels fast

The faster a student types, the faster the stars stream past. Twenty correct keys in a row light the afterburner, passing a ship pops up on screen, and every race ends with a landing and a podium. Turning on reduce motion on the device keeps the calm version.

The finish around Earth: the student's rocket orbits the planet as confetti falls, with a podium showing You in 1st, Sparky in 2nd and Saucer in 3rd, and Landed on Earth! below.

Stardust points unlock backgrounds and ships

Every correct word earns Stardust, and accuracy multiplies it: 1.5 times at 90%, 2 times at 95% and 3 times at 100%. Stardust opens 11 more race backgrounds, from the Moon to the Galaxy core, and 5 more ships on top of the 3 free ones. In a class, a student's Stardust and ships follow them to any computer.

Results: You won the race!, 61 WPM, 98% accuracy and 1st of 3, plus 805 Stardust, Keys you missed: T, New: Moon, Mars and Comet!, and a new high score asking for initials.

Played from the keyboard

Students keep their hands on the keys from the first race to the last. In a class, the cursor waits for the right key, so accuracy comes first. Warps let a student skip two hard words a race.

Enter
Race, or race again
FJSpace
Launch
Space
Finish a word
Enter
Warp past a hard word, in a race
Esc
Back to Home

Built for typing practice in class

  • 250 passages about space, 25 for each grade from 3 to 12, with every fact checked against a NASA page.
  • Passages get longer as the grades go up, so a race takes about a minute at any grade.
  • Two pace ships fly a little slower and a little faster than the student's average over their last 5 races, so the race stays close.
  • A teacher's computer opens on Select a period, so each class's dashboard and join code are one click away.
  • Races finished without internet wait on the device and send when it reconnects.
  • Calm space music plays on Home, the sound effects are calm too, and a speaker button turns all sound on or off.
  • Students can still play on their own, with no class, from Just play on my own.

No ads, no student accounts, no AI

Space Race is ad free and has no student accounts or emails. For a class, it stores each student's first name and last initial and their race results, nothing else, and only the teacher can see the dashboard. Teachers can remove a student or delete a class at any time, and classes with no races for 12 months are deleted automatically. Students who play on their own keep everything in the browser on that computer.

Space Race questions

What is Space Race?

A free typing game for kids in grades 3 to 12, with free classes for teachers. Students race short space passages written at their grade's reading level, and teachers see each student's progress on a class dashboard.

Is it free?

Yes. There are no ads, and classes are free too.

How do I set up a class?

Go to flintk12.com/spacerace and click I'm a teacher. Name the class, pick the grade and paste your roster, one name per line. You get a join code, a QR code and a join card right away.

How do students join?

They go to flintk12.com/spacerace, tap I'm a student, type the class code and tap their name. A join link or QR code skips straight to the names.

Do students need accounts or emails?

No. Students tap their name from your roster. Space Race keeps only first names and last initials.

What does the dashboard show?

Each student's average and best speed, accuracy, minutes practiced this week, a six week trend and the keys they miss most, plus who needs a hand and who improved most this week.

Can I change my class later?

Yes. Edit class lets you rename the class, change the grade, rename, add or remove students, or delete the class.

How do I get back to my class on another computer?

When you set up a class, save your private teacher link: open it on any computer to bring the class there. Keep it to yourself, since anyone with it can see and edit the class.

Does Space Race use AI?

No. The dashboard's flags and tips are simple, fixed rules, and student data never goes to an AI service.

How does it help with hand placement?

Every race starts with F, J and Space tapped together, so students launch with their index fingers on the home row keys and a thumb on Space.

Can I try it before setting up a class?

Yes. Click I'm a teacher, then Try a race first, or pick Just play on my own.

Tell us what your class thinks

Send an idea, a bug or a space topic your students want to type next. Every message goes to the Flint team that built Space Race.