Pit Stop
A classroom racing game that turns clean up, line up and every K–2 transition into a race against your class's own best time.
- Free
- Student-facing
- K–2
- No sign-up

A clean up timer your K–2 class races
Your class races a ghost car that drives at their best time for that transition. Tap a picture card to start, and tap DONE when everyone's ready. Beat the flag and the class earns a piece of track. Beat the ghost and it's a new record. If the class misses, the car still finishes with a calm "So close! Let's get it next time." Nothing is ever taken away.
How Pit Stop works

Pick your track and car
Choose from six tracks, including a limited-time Halloween track, and the class car: race car, monster truck, school bus or rocket.

Tap a transition
Six big picture cards: Clean Up, Line Up, Carpet, Tables, Pack Up and Centers. Each card is a picture plus one word, so pre-readers know what to do.

Race the ghost car
"3, 2, 1, GO!" The class car drives toward the checkered flag, your target time, while the ghost car drives at your class's best. Tap DONE or press the space bar when everyone's ready.

Celebrate together
Beat the flag and the class gets confetti and a new track piece. Beat the ghost and they get a trophy and a new record. Win by less than 3 seconds and the finish replays as a slow-motion photo finish.
What's in the game
The ghost car
Your class competes against itself, not another class, so the game stays fun all year without singling anyone out.

A track that grows all year
Every win adds a piece of track. Every 10 wins unlocks a landmark: a tunnel, bridge, beach, volcano, castle and space station. Four bonus vehicles unlock at 25, 50, 75 and 100 wins. Wins only add up, so a hard day never undoes a good week. On Fridays, show the whole map in Grand Prix view.


Exciting, never stressful
There are no buzzers, no red flashing and no lost points. A missed round ends with "So close! Let's get it next time."

Run it from across the room
Start and finish a race from the keyboard. Most presentation clickers send the right arrow, so a clicker works too.
- 1–6
- Start a transition
- Space→
- Done
- P
- Pause
- Esc
- Cancel
Teacher controls
Set a target time for each card, choose a race pace (Relaxed, Normal or Speedy), switch tracks and cars, turn on Quiet mode and preview every unlock. Settings open only after a short press-and-hold, so little hands can't wander in.

Seasonal tracks
City Streets, Desert Canyon, Snowy Mountain, Beach Boardwalk, Space Highway and a limited-time Halloween Hollow.


Built for K–2
- No reading required: every card is a picture plus one word.
- Readable from the back of the room, with big cars, a big road and a big DONE button.
- Whole class only. There are no student names, no individual scores and no "who was slow".
- No strobing or fast flashing. The class car and ghost car differ by transparency and outline, not only color.
- Quiet mode mutes everything for testing days.
No accounts, no student data
Pit Stop needs no accounts and stores no student data. Progress is saved in the teacher's browser on that computer, and teachers can export it and import it to move to a new laptop.
Pit Stop questions
What grades is Pit Stop for?
Can I use Pit Stop as a clean up timer?
Do students need accounts?
What do I need to run it?
Can I run it from across the room?
What happens if the class misses the target?
Can I change the target times?
What's the ghost car?
Where is our progress saved?
Tell us what your class thinks
Send an idea, a bug or the track your class wants next. Every message goes to the Flint team that built Pit Stop.
