ScienceMiddle schoolKey Stage 3
How to teach amplitude and frequency
Amplitude is how tall a sound wave is, and frequency is how many waves pass each second, which students hear as pitch. This page explains both, with a free activity where students hear the difference on a sound wave maker and work out how much energy a taller wave carries.
Jemel Fanfan | Founding Member at Flint

"Flint promotes inquiry-based learning, fosters independent scientific thinking, and [leads] to deeper student engagement and more meaningful reflections in scientific inquiry."
Aldo Hutagalung, MYP Science and DP Physics at Changchun American International SchoolWhy this matters
A student who plays guitar knows that a plucked string makes the sound, and still calls a higher note "louder". On a worksheet, that student can label amplitude and frequency on a drawing of a wave without ever hearing which one changed the note, and the teacher has to wait for quiz day to find out.
Amplitude and frequency in a sound wave
Amplitude is how tall a wave is. In a sound wave, a larger amplitude means the air is squeezed harder. Frequency is how many waves pass each second, measured in hertz. Students hear frequency as pitch, so a higher frequency is a higher note. Loudness depends on the wave's intensity, and the ear also hears some frequencies as louder than others (OpenStax College Physics). Intensity grows with the square of the amplitude, so a wave twice as tall carries four times the energy (OpenStax College Physics).
In the Flint activity, students get a sound wave maker Sparky built, with an amplitude slider, a frequency slider, a drawing of the wave and a Play button. The challenge is to make a note louder without changing which note it is. A student who moves the frequency slider gets asked to play both notes and compare the drawings. A student who makes the note louder with amplitude gets a harder question about how much energy a wave twice as tall carries.
Marcus's chat: make the note louder, not higher
Marcus is a middle schooler who plays guitar. He knows that sound comes from a vibrating string, and he uses "louder" and "higher" as if they mean the same thing.
The whole class gets the same activity: the same challenge, the same sound wave maker and the same energy question. Each student's chat is their own. Sparky opens with what it remembers about the student, and its next question depends on what the student just did with the sliders.
Marcus
Sparky
Marcus
hi, im ready
Sparky

Marcus

Sparky
Marcus
i played 440 again and then 660. the 660 one sounds higher, like moving up the neck of my guitar. the waves got closer together, not taller
Sparky
Marcus

Understanding check
Marcus
yeah twice as tall so twice the energy
Sparky
Marcus
way more than twice. i have to pull the string twice as far and it pushes back harder the farther i pull it. so is it 4 times? like 2 times 2
Sparky
Made the note louder with amplitude, then worked out that twice as tall is four times the energy
When Marcus said the higher note was louder, Sparky didn't correct him. It asked him to play both notes and look at the drawing, and he found that the waves got closer together, not taller. The energy question came only after he made the note louder with amplitude. When he answered twice, Sparky pointed him to his own guitar instead of giving the answer.
Marcus is an example student, and Sparky's replies are shortened.
What Flint did for Marcus
- Sparky remembered that Marcus plays guitar and opened the challenge with it, so he didn't have to explain himself first.
- The activity came with a wave maker Sparky built: two sliders, a drawing of the wave and a Play button that plays the note out loud.
- When Marcus moved the frequency slider, Sparky asked him to play both notes and look at the drawing instead of telling him which slider to use.
- After he got the slider right, Sparky asked an understanding check about energy, and gave him a hint from his guitar when he answered twice.
A teacher can't do this by hand for 30 students, and Sparky does it in every student's chat.
Who mixed up louder and higher, and who worked out the energy
When students finish, Sparky grades each chat against the activity's rubric: whether the student tells amplitude from frequency by sound and by the drawing, and whether they explain the energy. The activity page shows who needs help right now, what the class does well, and what to practice next.

Example activity page
After a science class finishes the sound wave activity
The school and students are made up for this page. In this example, most of the class found the amplitude slider after comparing two notes, and the area to practice is how energy grows with amplitude.
Set up the activity for free
The sound wave activity is in Flint's public library, with the wave maker, Sparky's guidelines, greeting and a rubric already written. Open it, select Use activity to copy it into a free Flint account, and move it to a class. In the activity's Preview tab, select Try session myself to test the activity as a student before you assign it.
Sparky opens with something it remembers about the student, such as an instrument they play. A student Sparky has no memories for gets asked what music they play or listen to.
For more science activities, see Flint for science.
Other use cases
See all use cases →Social StudiesHumanitiesMiddle schoolKey Stage 3

How to teach ancient Egypt
What students need to understand about ancient Egypt and the Nile flood, and a free ancient Egypt activity: students plan a year of shipping limestone to Giza in a spreadsheet Sparky builds, and a student who picks the dry season gets sent back to the canal depth.
Computer ScienceComputingMiddle schoolKey Stage 3

How to teach binary numbers
How to teach binary numbers: place values that double, reading 101 as 5, and why each card is worth twice the one to its right. In a free Flint activity, each student flips binary cards to write their age and a letter, and Sparky answers a wrong count with a question about the cards they flipped.
Social StudiesHumanitiesElementaryPrimary

How to teach checks and balances
A free checks and balances activity: each student draws arrows between the Capitol, the White House and the Supreme Court and writes a check on each one. Sparky sends a veto drawn from the Court back to the White House photo on the student's own board, then asks what Congress can do after a veto.
