Free for teachers

Classroom games

Sixteen games to play in class, sorted by type and grade: review games, brain breaks, whole-class games and center games.

A teacher asks Sparky for a fractions review game for 4th grade. Beside the chat, Sparky's game shows its first question, a bar with three of five parts shaded, and four fractions to choose from

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How Sparky builds a classroom game

  1. Name the game and the topic

    Type something like "fractions review game for 4th grade" in a Flint chat. If you leave out the topic, the words to use or the grade, Sparky asks before it builds.

  2. Play it on the projector

    Sparky builds the game beside the chat: one question or card at a time, with buttons the class can see from the back of the room.

  3. Change it in plain language

    Ask for two teams, easier questions or a shorter timer. Sparky changes the same game, and the arrows above it go back to earlier versions.

Review games

Review games for the days before a test. Each button opens a Flint chat and asks Sparky to build the game. Sparky asks which unit or words to use when the request doesn't say.

  • Jeopardy (3–12)

    Five categories with clues from 100 to 500 and a scoreboard for each team. A team picks a tile, you read the clue, and Show Answer reveals the response. The Jeopardy game maker page shows a full board.

  • Team quiz (3–12)

    One question on the screen at a time. Two teams take turns answering, the right answer turns green, and the score for each team stays at the top.

  • Around the World (2–8)

    One student stands behind a seated classmate, and both race to answer the question on the screen. The winner moves on to the next desk, trying to travel all the way around the room.

  • Trashketball (3–12)

    A team that answers a question right earns a point and a shot at the trash can with a paper ball for bonus points. Sparky's version keeps score for each team and can take the shot on screen if you'd rather nobody throws anything.

Brain breaks

Two to five minutes of movement or calm between lessons. Project the game and press Start.

  • Follow the leader (K–2)

    A big card shows one move at a time, like "jump 5 times" or "flap your arms like a bird", with a countdown before the next move.

  • Calm breathing break (K–5)

    A circle grows while students breathe in and shrinks while they breathe out, with Breathe In, Hold and Breathe Out on the screen. You press Start, and Pause when the class is settled.

  • Would you rather (3–8)

    Two choices on the screen, one question at a time. Students pick a side by raising a hand or standing up. The icebreaker generator has more games like it for the first weeks of school.

  • Stand up, sit down (3–12)

    A statement appears on the screen. Students stand if they think it's true and sit if they think it's false, then Reveal Answer shows which it is with a short explanation. It works as a brain break and a quick check on the unit.

Whole-class games

Games the whole room plays at once, on the projector or the interactive whiteboard.

  • Four corners (K–12)

    A question with four answers, A to D, one for each corner of the room. Students walk to the corner they choose, you click the answer most of them picked, and the game shows the right corner with a short reason.

  • Pictionary (2–8)

    One student looks at the word on your screen and draws it on the board. The class guesses before the 60-second timer runs out, then Next Word deals a new one.

  • Heads Up (3–12)

    One student faces the class with their back to the screen. Classmates give clues to the word on it without saying the word, and you press Got it or Pass until the 60-second timer ends.

  • Guess the word (2–12)

    A definition appears on the screen, and the class types the vocabulary word it describes. The game says whether it's right, keeps score and deals the words in a new order each time.

Center games

Games a small group plays at a station, on a classroom computer or tablets you share the game to.

  • Memory match (K–5)

    Cards face down in a grid. Students flip two at a time to find a matching pair, such as two cards with the same sight word, and a move counter shows how many tries it took.

  • Sorting game (K–8)

    Students drag words into groups, such as nouns, verbs and adjectives. A word in the right group stays, and a word in the wrong one bounces back to try again.

  • Bingo (K–12)

    Bingo cards with your vocabulary or a find someone who grid. The bingo template page shows a real bingo game and a blank card to print.

  • Word scramble (2–8)

    Each spelling or vocabulary word with its letters mixed up. Students type the word, and the game says whether it's right.

What Sparky's games come with

  • Questions from your unit

    Name the topic and grade, paste your own questions, or attach your notes or slides. Sparky writes the questions or uses yours.

  • Teams and a scoreboard

    Ask for teams and Sparky adds whose turn it is and a score for each team, with the winner on the last screen.

  • Feedback after every answer

    The right answer lights up after each question, often with a short reason, so the class sees why before moving on.

  • Timers

    Follow the leader, Pictionary and Heads Up come with a countdown the class can see from across the room.

  • Print and share

    Print what's on screen, or share the game to a class so students can play it on their own devices.

  • Changes made on the same game

    Ask for harder questions or a different number of teams, and Sparky updates the same game beside the chat.

Data privacy

Safe to use with student work

What happens to the files you upload and what your students write in Flint.

Read our security page
  • Not used to train AI

    Student data in Flint is never used to train AI models.

  • Not shared

    Flint does not share student data, or any other user data, with third parties.

  • Kept separate

    Each school's data is kept apart from every other school's, and the AI providers Flint runs on can't reach it.

  • Signed agreements, on request

    Flint signs a data processing agreement with any school that needs one, written to US state law and EU GDPR.

What teachers say about Flint

  • "Using Flint for review for the end-of-unit test was optional, but all but two students chose to use it. Their performance on the test was noticeably higher than in previous years, so what I did with Flint definitely had an impact."

    Lara Cross Headshot

    Lara Cross

    Physics and Astronomy Teacher at The Kinkaid School

  • "My students are able to engage in interactive lessons that challenge them without overwhelming them. AI has made it easier for them to understand concepts by providing immediate feedback, allowing them to learn from their mistakes in real-time."

    Rooban Arumugam headshot

    Rooban Arumugam

    Lower School Math and English Teacher at SJK(T) Selama

  • "Many of my students seek a challenge, and Flint offers them a progressive path to more difficult content. While we have access to other AI tools, none provide the highly interactive and responsive feedback that Flint can offer."

    Katie Robbins headshot

    Katie Robbins

    Grade 4 Homeroom Teacher at Shanghai American School

Frequently asked questions

Are these classroom games free?

Yes. Flint is free for teachers, and every game on this page is built in a Flint chat.

What are fun games to play in class?

Review games like Jeopardy, Around the World and trashketball turn test prep into a contest. Brain breaks like follow the leader take two or three minutes. Four corners, Pictionary and Heads Up get the whole class talking, and memory match, sorting games and bingo work in a center. The cards on this page sort them by grade.

What games can you play on a whiteboard?

Every game Sparky builds runs as a page in Flint, so you can project it or open Flint on an interactive whiteboard and tap the answers on the board. Review games, four corners, Pictionary and Heads Up all work this way.

Can I use my own questions?

Yes. Paste your questions and answers into the chat, or attach your notes, slides, a PDF or a Word document, and Sparky builds the game from them. If you only name a topic, Sparky writes the questions and asks about the grade if you left it out.

Can students play on their own devices?

Yes. Press Share above the game and open it to one of your classes, and students in that class can open it in Flint and play it themselves. That suits center games like memory match and sorting.

Do the games keep score after I close them?

No. A game keeps score while it's open, and Restart or closing it starts it fresh. Write down the scores before you close the game if you want to keep them.

Can I print a game?

Press Print beside the game to print what's on screen. For cards to cut out or a copy to read from, ask Sparky for a printable version, and it builds one with its own Print button or writes a document you can print.

Learning feels different when it fits you.