Free for teachers

Icebreaker generator

Tell Sparky who's in the room and get icebreaker games picked for them, with setup, how to run each one and a debrief. Ask for a game to project, and Sparky builds one your class can play.

A teacher asks the icebreaker generator for This or That for 6th graders, then for a game to project. Beside the chat, Sparky's game shows its first prompt, Beach or Mountains, with Mountains picked by the class

Used by 250,000+ teachers, and built to FERPA, COPPA and GDPR standards.

FERPA compliantCOPPA compliantGDPR compliantESSA Tier 4 evidence of impact

How the icebreaker generator works

  1. Say who's getting together

    Type something like "This or That for 6th graders" or "an icebreaker for our staff meeting". If you leave out the group size, how well they know each other or what materials you have, Sparky asks.

  2. Pick from a few games

    Sparky suggests icebreakers that fit, each with setup, how to run it and a debrief question, plus sample prompts you can read out.

  3. Run it, or project it

    Run the game out loud, or ask for a version to project. Sparky builds This or That or would you rather as a game beside the chat.

Icebreaker games by grade

Eight icebreakers, two for each grade band from K–2 to 9–12. Each button opens the icebreaker generator with the game named, so Sparky writes it up for your class.

  • Me too! (K–2)

    One student shares something true, like "I have a little brother". Everyone it's also true for stands up and says "Me too!" No reading or writing needed.

  • Four corners (K–2)

    Label each corner of the room with an answer, such as four animals or four seasons. Call out a question and students walk to their corner, then find out who else is there.

  • Would you rather (3–5)

    Two choices, one question at a time: "Would you rather fly or be invisible?" Students pick a side, and a few say why.

  • Line up without talking (3–5)

    The class lines up by birthday, January to December, using only gestures. Students learn each other's birthdays and have to work together to do it.

  • This or That (6–8)

    Like would you rather, but quicker: two words on the screen, hands up for one. Middle schoolers can join in without having to explain themselves.

  • Two truths and a lie (6–8)

    Each student says three things about themselves, and the class guesses which one is made up. Go first yourself so students see how it's done.

  • Common ground (9–12)

    Small groups have five minutes to find three things they all share that you can't see, like a favorite band or a part-time job. Each group shares its strangest one.

  • Find someone who (9–12)

    A sheet of squares like "has worked a summer job" or "speaks two languages". Students walk around and get a different classmate's name in each square.

What the icebreaker generator gives you

  • Games that fit your group

    Sparky matches icebreakers to how many people are in the room, how well they know each other, the energy you want and the materials you have.

  • Setup, how to run it and a debrief

    Each icebreaker comes with what to set up, how to run it and a question to close it out, so you can run it without planning.

  • A game you can project

    Ask for This or That or would you rather to project, and Sparky builds a game with a start screen and one prompt at a time. Click the side the class picked to highlight it.

  • Prompts about your subject

    Ask for prompts tied to what you teach, like "this or that for a science class", and the game doubles as a warm-up for the unit.

  • Nobody put on the spot

    Sparky avoids icebreakers that push students to share something personal or embarrass them in front of the class.

  • Changes made on the same game

    Ask Sparky to swap a prompt or add more, and it updates the same game beside the chat. The arrows above the game go back to earlier versions.

Ways teachers use it

  • The first day of school

    A low-pressure game for a room of students who don't know each other yet, and one to learn names.

  • Back from a break

    A five-minute warm-up for the first morning after winter or spring break.

  • Starting group work

    A short icebreaker for new groups, so students know something about each other before the project starts.

  • Staff meetings

    An icebreaker for a staff meeting or PD day that doesn't feel like a chore for the adults in the room.

Data privacy

Safe to use with student work

What happens to the files you upload and what your students write in Flint.

Read our security page
  • Not used to train AI

    Student data in Flint is never used to train AI models.

  • Not shared

    Flint does not share student data, or any other user data, with third parties.

  • Kept separate

    Each school's data is kept apart from every other school's, and the AI providers Flint runs on can't reach it.

  • Signed agreements, on request

    Flint signs a data processing agreement with any school that needs one, written to US state law and EU GDPR.

What teachers say about Flint

  • "Students were very engaged! I have never seen a room of 38 seventh graders completely silent, but this did the trick. Flint helped them realize AI isn’t just about plagiarism, but can be a tool to help them understand the world around them."

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    Lindsay Downs

    Librarian and Information Literacy Teacher at Sewickley Academy

  • "Flint AI has become essential to my daily routine. I rely on it for differentiating instruction, writing comments, planning lessons, managing recess duty schedules, and developing rubrics."

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    Beonka Caldwell

    4th Grade Teacher at The Kinkaid School

  • "Flint is easily my “go to” AI platform. It is simple to use, very easy to set up and share activities with a class, and delivers an optimal experience for students."

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    Jennifer Cattaneo

    French, World History, and Psychology Teacher at Santa Fe Christian School

Frequently asked questions

Is the icebreaker generator free?

Yes, it's free for teachers.

What are good icebreaker games for students?

Pick one that suits the age and how well the class knows each other. Me too! and four corners work in K–2, would you rather and lining up without talking in grades 3–5, This or That and two truths and a lie in middle school, and common ground and find someone who in high school. Tell Sparky about your class and it suggests games that fit.

How do you play This or That in class?

Read out two choices, like beach or mountains, and students pick one by raising a hand, standing up or walking to one side of the room. Ask a few students why they picked it, then move on to the next pair. Ask Sparky for a This or That game to project, and click the side the class picked.

Can it make would you rather questions?

Yes. Ask for would you rather questions for your grade and Sparky writes them in the chat, or ask for a would you rather game you can project and Sparky builds one with a question on each screen.

Can I use it for a staff meeting or PD day?

Yes. Tell Sparky who's getting together, how many people, how well they know each other and how long you have, and it suggests icebreakers for adults with setup, how to run each one and a debrief question.

Can I print the icebreakers?

A game you project has a Print button beside it. For a sheet students fill in, like find someone who, ask Sparky for a printable version. Sparky writes it as a document you can print, save to Google Drive or download as Word.

Learning feels different when it fits you.