Free for teachers

Digital escape room maker

Tell Sparky the topic and grade, and get a digital escape room your class can play: a locked door for each problem, hints when students get stuck, and a final code to escape.

A teacher asks Sparky for a digital escape room for a 6th grade fraction operations review. Beside the chat, the escape room is built: four locked doors and the first problem, 3/4 + 1/2, with an answer box, Submit and Show Hint

Used by 250,000+ teachers, and built to FERPA, COPPA and GDPR standards.

FERPA compliantCOPPA compliantGDPR compliantESSA Tier 4 evidence of impact

How the digital escape room maker works

  1. Name the topic and grade

    Type one line, such as "a digital escape room for my 6th grade fraction operations review". Paste your own questions if you want them behind the locks.

  2. Get a room your class can play

    Sparky writes a problem for each door and builds the escape room beside the chat. Students type an answer, and the right one opens the lock.

  3. Ask for a timer or a code

    Ask for a countdown, a final code lock or harder problems, and Sparky changes the same escape room. Project it, or share it with your class.

Escape room puzzles Sparky can build

  • Number locks

    Students type a number or a fraction to open the door. Fraction locks take equal answers, so 6/8 opens a lock whose answer is 3/4.

  • Word locks

    The answer is a word, such as a vocabulary term or the name of a cell part. Capital letters don't matter.

  • Direction locks

    Students press the arrows in the right order, such as up, left, down, right for the steps of a process.

  • A final code lock

    Each room gives students one digit. They enter the digits in order at the last door to escape.

  • A countdown timer

    Ask for 20 minutes and the clock counts down at the top of the room. If time runs out, students see a Time's Up screen and can try again.

  • Hints for stuck students

    A wrong answer gets a nudge to try again. Ask for hints and Sparky adds a Show Hint button that walks through the steps.

Ways teachers use it

  • Unit test review

    Four or five locks on what the test covers, played in teams the day before.

  • Vocabulary review

    A word lock for each term, opened by reading its definition.

  • Escape rooms for kids

    Short rooms with easy locks for grades K to 5: counting, sight words, shapes.

  • A paper escape room

    Clue cards and an answer sheet to print, for a room run around the classroom.

Data privacy

Safe to use with student work

What happens to the files you upload and what your students write in Flint.

Read our security page
  • Not used to train AI

    Student data in Flint is never used to train AI models.

  • Not shared

    Flint does not share student data, or any other user data, with third parties.

  • Kept separate

    Each school's data is kept apart from every other school's, and the AI providers Flint runs on can't reach it.

  • Signed agreements, on request

    Flint signs a data processing agreement with any school that needs one, written to US state law and EU GDPR.

What teachers say about Flint

  • "Using Flint for review for the end-of-unit test was optional, but all but two students chose to use it. Their performance on the test was noticeably higher than in previous years, so what I did with Flint definitely had an impact."

    Lara Cross Headshot

    Lara Cross

    Physics and Astronomy Teacher at The Kinkaid School

  • "Students were very engaged! I have never seen a room of 38 seventh graders completely silent, but this did the trick. Flint helped them realize AI isn’t just about plagiarism, but can be a tool to help them understand the world around them."

    Lindsay Downs headshot

    Lindsay Downs

    Librarian and Information Literacy Teacher at Sewickley Academy

  • "My students are able to engage in interactive lessons that challenge them without overwhelming them. AI has made it easier for them to understand concepts by providing immediate feedback, allowing them to learn from their mistakes in real-time."

    Rooban Arumugam headshot

    Rooban Arumugam

    Lower School Math and English Teacher at SJK(T) Selama

Frequently asked questions

Is the digital escape room maker free?

Yes, it's free for teachers.

What is a digital escape room?

A game on a screen where players solve a chain of puzzles to open locked doors and escape, often against a clock. In class, each lock is a review question, so students practice while they play.

How do I run an escape room in class?

Project the room and have teams take turns giving answers, or give each group a device. A wrong answer gets a nudge to try again, and a right one opens the next door. To let students play on their own, press Share and open the room to one of your classes.

What kinds of escape room puzzles can it make?

Number and fraction locks, word locks, direction locks, multiple choice questions and a final code that takes a digit from each room. Name the kind you want, or let Sparky pick for your topic.

Can I make it in Google Forms or Google Slides?

No. Sparky builds the escape room in Flint, and it can't be exported to Google Forms or Google Slides. Share a link to it instead, or ask Sparky for a printable version with clue cards.

Can I use my own questions?

Yes. Paste your questions and answers, or attach your notes, slides or a worksheet, and Sparky puts them behind the locks.

Can I change the escape room after Sparky makes it?

Yes. Ask for a timer, harder problems or a new theme, and Sparky updates the same escape room. The arrows above it go back to earlier versions.

Learning feels different when it fits you.